Creating a game that feels simple to play but keeps players coming back is surprisingly complex. You might have a concept that works on paper, but translating that into an experience that feels natural and rewarding requires careful consideration of dozens of small details.
Perhaps you've tried working with developers who either overcomplicate things with features you don't need, or deliver something that technically works but doesn't feel quite right when you actually play it. The pacing feels off, the difficulty curve frustrates rather than challenges, or the whole thing just lacks that elusive quality that makes people want to play one more round.
You understand your audience and what kind of experience you want to create. What you need is a development partner who can translate that vision into something players will enjoy, without the process becoming more complicated than it needs to be.